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Right Angle: Backstage [06/11/2019]

When Bill Whittle, Scott Ott and Stephen Green get together for their weekly Right Angle pre-production meeting, anything can happen. Watch, and wish that that they were on Teleprompter.

When Bill Whittle, Scott Ott and Stephen Green get together for their weekly Right Angle pre-production meeting, anything can happen. Watch, and wish that that they were on Teleprompter.

18 replies on “Right Angle: Backstage [06/11/2019]”

If you are taking a poll, I believe that all of the episodes should be released to the public except Backstage. I definitely feel that I get my money’s worth with that alone. Although I still wish that Backstage would start from the very beginning (when you would all do the 3-2-1 countdown and use the clapper) as it did when Right Angle first started. Or you include a separate Pre-Backstage episode, since it sounds as if there is a lot of fun stuff going on.

There’s a brewery a couple towns over that has a board game night, and if you bring one to donate you get a discount on a pint that night…anyway, I can see that as a very exciting game of Risk.

I’m still looking for people to play Conquest of the Empire or Shogun w/. They’re the Roman and Ancient Japan version of Aggies&Allies.

I remember Shogun being quite good, but I haven’t played it since high school or college. The other game in the series — Fortress America — was only fun at first. Once you figured out how to play as the USA (smash the European invaders on the East Coast and don’t worry much about the South and the West) there wasn’t much left to do.

Ack! I really need to spend more time over here.

Shogun is pretty good and I think is being sold as Akashi (or some such) now. I wanted Fortress America but it’s way outta print and all the offers I’ve seen on Amazon are stupid expensive.

The one I’d really be excited to play is Conquest of the Empire. I played it a few times back in the 90s (my roommate flipped to board when I did an amphibious invasion and cut off his way over extended troops) and so picked it up when I saw it for $25. Flipping though the rules, there was a massive re-write at some point making it a much more strategic level game divided up into 4 “seasons”. Looks very interesting.

But I don’t know anyone willing/able to put in the time. So I’m sticking w/ Imperator: Rome.

Our Risk game had wooden pieces. It was a fun game until we found the “Achilles Heel”, a way in which you couldn’t lose. Then we stopped playing.
Worse than Risk was Jutland, an Avalon Hill game which took up an entire room, since it was played to scale. My mom just loved having her living room taken over with fleets of little cardboard ships and measuring devices.

If you have any electronic device and you are crossing the U.S. Canada border you have to give up the pass code. So far I haven’t seen anyone who managed to hold that info back. But none of the border agents have asked me for mine, therefore no first hand knowledge to speak on.

Some people look to the court cases from the 1800s regarding people with codes for safes. The courts I think said people could try to break into the safe but could not compel the owner to turn over the code.

The issue now is computer security is harder to break than safe combinations.

What I have read is there is a lot of metadata you can obtain with a warrant for the phone companies for records that let them trace where you called, who called you and who you called, how long they lasted, and other related info to build a web of contacts.

I don’t think I’ve played Axis and Allies, but I have RISK and a CASTLE RISK game.

Related to dice, there is a table top RPG that had a critical hit chart that used a 100 sided die or two 10s. If you rolled a 1 for a critical miss, or a 20 for a critical hit, you rolled to see what critically happened. One of the crit hits I remember was 6 – enters eye, exits back of skull.

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